Update particles.tsx
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2280713876
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@ -59,12 +59,12 @@ function hexToRgb(hex: string): number[] {
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const Particles: React.FC<ParticlesProps> = ({
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const Particles: React.FC<ParticlesProps> = ({
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className = "",
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className = "",
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quantity = 100,
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quantity = 300,
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staticity = 50,
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staticity = 50,
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ease = 50,
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ease = 50,
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size = 0.4,
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size = 0.4,
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refresh = false,
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refresh = false,
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color = "#ffffff",
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color = `hsl(${Math.random() * 360}, 100%, 70%)`;
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vx = 0,
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vx = 0,
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vy = 0,
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vy = 0,
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}) => {
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}) => {
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@ -148,12 +148,12 @@ const Particles: React.FC<ParticlesProps> = ({
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const y = Math.floor(Math.random() * canvasSize.current.h);
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const y = Math.floor(Math.random() * canvasSize.current.h);
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const translateX = 0;
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const translateX = 0;
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const translateY = 0;
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const translateY = 0;
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const pSize = Math.floor(Math.random() * 2) + size;
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const pSize = Math.random() * 3 + size;
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const alpha = 0;
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const alpha = 0;
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const targetAlpha = parseFloat((Math.random() * 0.6 + 0.1).toFixed(1));
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const targetAlpha = parseFloat((Math.random() * 0.6 + 0.1).toFixed(1));
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const dx = (Math.random() - 0.5) * 0.1;
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const dx = (Math.random() - 0.5) * 0.3;
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const dy = (Math.random() - 0.5) * 0.1;
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const dy = (Math.random() - 0.5) * 0.3;
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const magnetism = 0.1 + Math.random() * 4;
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const magnetism = 0.1 + Math.random() * 8;
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return {
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return {
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x,
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x,
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y,
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y,
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