This commit is contained in:
CanbiZ 2025-03-12 14:51:06 +01:00
parent 01c469fbbb
commit 474750fbb9

View File

@ -1,18 +1,11 @@
"use client"; "use client";
import { cn } from "@/lib/utils"; import { cn } from "@/lib/utils";
import React, { useEffect, useRef, useState } from "react"; import React, { useEffect, useRef, useState, useCallback } from "react";
interface MousePosition { // Custom Hook für Mausposition
x: number; function useMousePosition() {
y: number; const [mousePosition, setMousePosition] = useState({ x: 0, y: 0 });
}
function MousePosition(): MousePosition {
const [mousePosition, setMousePosition] = useState<MousePosition>({
x: 0,
y: 0,
});
useEffect(() => { useEffect(() => {
const handleMouseMove = (event: MouseEvent) => { const handleMouseMove = (event: MouseEvent) => {
@ -20,15 +13,39 @@ function MousePosition(): MousePosition {
}; };
window.addEventListener("mousemove", handleMouseMove); window.addEventListener("mousemove", handleMouseMove);
return () => window.removeEventListener("mousemove", handleMouseMove);
return () => {
window.removeEventListener("mousemove", handleMouseMove);
};
}, []); }, []);
return mousePosition; return mousePosition;
} }
// Umwandlung von HEX in RGB
function hexToRgb(hex: string): number[] {
hex = hex.replace("#", "");
if (hex.length === 3) {
hex = hex.split("").map((char) => char + char).join("");
}
return [
parseInt(hex.substring(0, 2), 16),
parseInt(hex.substring(2, 4), 16),
parseInt(hex.substring(4, 6), 16),
];
}
// Partikel-Interface
interface Particle {
x: number;
y: number;
translateX: number;
translateY: number;
size: number;
alpha: number;
targetAlpha: number;
dx: number;
dy: number;
magnetism: number;
}
interface ParticlesProps { interface ParticlesProps {
className?: string; className?: string;
quantity?: number; quantity?: number;
@ -40,22 +57,6 @@ interface ParticlesProps {
vx?: number; vx?: number;
vy?: number; vy?: number;
} }
function hexToRgb(hex: string): number[] {
hex = hex.replace("#", "");
if (hex.length === 3) {
hex = hex
.split("")
.map((char) => char + char)
.join("");
}
const hexInt = parseInt(hex, 16);
const red = (hexInt >> 16) & 255;
const green = (hexInt >> 8) & 255;
const blue = hexInt & 255;
return [red, green, blue];
}
const Particles: React.FC<ParticlesProps> = ({ const Particles: React.FC<ParticlesProps> = ({
className = "", className = "",
@ -71,210 +72,112 @@ const Particles: React.FC<ParticlesProps> = ({
const canvasRef = useRef<HTMLCanvasElement>(null); const canvasRef = useRef<HTMLCanvasElement>(null);
const canvasContainerRef = useRef<HTMLDivElement>(null); const canvasContainerRef = useRef<HTMLDivElement>(null);
const context = useRef<CanvasRenderingContext2D | null>(null); const context = useRef<CanvasRenderingContext2D | null>(null);
const circles = useRef<Circle[]>([]); const circles = useRef<Particle[]>([]);
const mousePosition = MousePosition(); const animationFrameRef = useRef<number | null>(null);
const mouse = useRef<{ x: number; y: number }>({ x: 0, y: 0 }); const mousePosition = useMousePosition();
const canvasSize = useRef<{ w: number; h: number }>({ w: 0, h: 0 }); const mouse = useRef({ x: 0, y: 0 });
const canvasSize = useRef({ w: 0, h: 0 });
const dpr = typeof window !== "undefined" ? window.devicePixelRatio : 1; const dpr = typeof window !== "undefined" ? window.devicePixelRatio : 1;
useEffect(() => {
if (canvasRef.current) {
context.current = canvasRef.current.getContext("2d");
}
initCanvas();
animate();
window.addEventListener("resize", initCanvas);
return () => {
window.removeEventListener("resize", initCanvas);
};
}, [color]);
useEffect(() => {
onMouseMove();
}, [mousePosition.x, mousePosition.y]);
useEffect(() => {
initCanvas();
}, [refresh]);
const initCanvas = () => {
resizeCanvas();
drawParticles();
};
const onMouseMove = () => {
if (canvasRef.current) {
const rect = canvasRef.current.getBoundingClientRect();
const { w, h } = canvasSize.current;
const x = mousePosition.x - rect.left - w / 2;
const y = mousePosition.y - rect.top - h / 2;
const inside = x < w / 2 && x > -w / 2 && y < h / 2 && y > -h / 2;
if (inside) {
mouse.current.x = x;
mouse.current.y = y;
}
}
};
type Circle = {
x: number;
y: number;
translateX: number;
translateY: number;
size: number;
alpha: number;
targetAlpha: number;
dx: number;
dy: number;
magnetism: number;
};
const resizeCanvas = () => {
if (canvasContainerRef.current && canvasRef.current && context.current) {
circles.current.length = 0;
canvasSize.current.w = canvasContainerRef.current.offsetWidth;
canvasSize.current.h = canvasContainerRef.current.offsetHeight;
canvasRef.current.width = canvasSize.current.w * dpr;
canvasRef.current.height = canvasSize.current.h * dpr;
canvasRef.current.style.width = `${canvasSize.current.w}px`;
canvasRef.current.style.height = `${canvasSize.current.h}px`;
context.current.scale(dpr, dpr);
}
};
const circleParams = (): Circle => {
const x = Math.floor(Math.random() * canvasSize.current.w);
const y = Math.floor(Math.random() * canvasSize.current.h);
const translateX = 0;
const translateY = 0;
const pSize = Math.floor(Math.random() * 2) + size;
const alpha = 0;
const targetAlpha = parseFloat((Math.random() * 0.6 + 0.1).toFixed(1));
const dx = (Math.random() - 0.5) * 0.1;
const dy = (Math.random() - 0.5) * 0.1;
const magnetism = 0.1 + Math.random() * 4;
return {
x,
y,
translateX,
translateY,
size: pSize,
alpha,
targetAlpha,
dx,
dy,
magnetism,
};
};
const rgb = hexToRgb(color); const rgb = hexToRgb(color);
const drawCircle = (circle: Circle, update = false) => { const resizeCanvas = useCallback(() => {
if (!canvasContainerRef.current || !canvasRef.current) return;
const { offsetWidth: w, offsetHeight: h } = canvasContainerRef.current;
Object.assign(canvasSize.current, { w, h });
canvasRef.current.width = w * dpr;
canvasRef.current.height = h * dpr;
canvasRef.current.style.width = `${w}px`;
canvasRef.current.style.height = `${h}px`;
if (context.current) { if (context.current) {
const { x, y, translateX, translateY, size, alpha } = circle; context.current.scale(dpr, dpr);
}
circles.current = Array.from({ length: quantity }, createParticle);
}, [quantity]);
const createParticle = (): Particle => ({
x: Math.random() * canvasSize.current.w,
y: Math.random() * canvasSize.current.h,
translateX: 0,
translateY: 0,
size: Math.random() * 2 + size,
alpha: 0,
targetAlpha: Math.random() * 0.6 + 0.1,
dx: (Math.random() - 0.5) * 0.1,
dy: (Math.random() - 0.5) * 0.1,
magnetism: 0.1 + Math.random() * 4,
});
const clearCanvas = () => {
context.current?.clearRect(0, 0, canvasSize.current.w, canvasSize.current.h);
};
const drawParticle = (particle: Particle) => {
if (!context.current) return;
const { x, y, translateX, translateY, size, alpha } = particle;
context.current.save();
context.current.translate(translateX, translateY); context.current.translate(translateX, translateY);
context.current.beginPath(); context.current.beginPath();
context.current.arc(x, y, size, 0, 2 * Math.PI); context.current.arc(x, y, size, 0, 2 * Math.PI);
context.current.fillStyle = `rgba(${rgb.join(",")}, ${alpha})`; context.current.fillStyle = `rgba(${rgb.join(",")}, ${alpha})`;
context.current.fill(); context.current.fill();
context.current.setTransform(dpr, 0, 0, dpr, 0, 0); context.current.restore();
if (!update) {
circles.current.push(circle);
}
}
}; };
const clearContext = () => { const animateParticles = () => {
if (context.current) { clearCanvas();
context.current.clearRect( circles.current.forEach((particle) => {
0, particle.x += particle.dx + vx;
0, particle.y += particle.dy + vy;
canvasSize.current.w, particle.translateX += (mouse.current.x / (staticity / particle.magnetism) - particle.translateX) / ease;
canvasSize.current.h, particle.translateY += (mouse.current.y / (staticity / particle.magnetism) - particle.translateY) / ease;
); particle.alpha = Math.min(particle.alpha + 0.02, particle.targetAlpha);
}
};
const drawParticles = () => { drawParticle(particle);
clearContext();
const particleCount = quantity;
for (let i = 0; i < particleCount; i++) {
const circle = circleParams();
drawCircle(circle);
}
};
const remapValue = (
value: number,
start1: number,
end1: number,
start2: number,
end2: number,
): number => {
const remapped =
((value - start1) * (end2 - start2)) / (end1 - start1) + start2;
return remapped > 0 ? remapped : 0;
};
const animate = () => {
clearContext();
circles.current.forEach((circle: Circle, i: number) => {
// Handle the alpha value
const edge = [
circle.x + circle.translateX - circle.size, // distance from left edge
canvasSize.current.w - circle.x - circle.translateX - circle.size, // distance from right edge
circle.y + circle.translateY - circle.size, // distance from top edge
canvasSize.current.h - circle.y - circle.translateY - circle.size, // distance from bottom edge
];
const closestEdge = edge.reduce((a, b) => Math.min(a, b));
const remapClosestEdge = parseFloat(
remapValue(closestEdge, 0, 20, 0, 1).toFixed(2),
);
if (remapClosestEdge > 1) {
circle.alpha += 0.02;
if (circle.alpha > circle.targetAlpha) {
circle.alpha = circle.targetAlpha;
}
} else {
circle.alpha = circle.targetAlpha * remapClosestEdge;
}
circle.x += circle.dx + vx;
circle.y += circle.dy + vy;
circle.translateX +=
(mouse.current.x / (staticity / circle.magnetism) - circle.translateX) /
ease;
circle.translateY +=
(mouse.current.y / (staticity / circle.magnetism) - circle.translateY) /
ease;
drawCircle(circle, true);
// circle gets out of the canvas
if ( if (
circle.x < -circle.size || particle.x < -particle.size ||
circle.x > canvasSize.current.w + circle.size || particle.x > canvasSize.current.w + particle.size ||
circle.y < -circle.size || particle.y < -particle.size ||
circle.y > canvasSize.current.h + circle.size particle.y > canvasSize.current.h + particle.size
) { ) {
// remove the circle from the array Object.assign(particle, createParticle());
circles.current.splice(i, 1);
// create a new circle
const newCircle = circleParams();
drawCircle(newCircle);
// update the circle position
} }
}); });
window.requestAnimationFrame(animate); animationFrameRef.current = requestAnimationFrame(animateParticles);
}; };
useEffect(() => {
if (canvasRef.current) {
context.current = canvasRef.current.getContext("2d");
resizeCanvas();
animateParticles();
window.addEventListener("resize", resizeCanvas);
}
return () => {
if (animationFrameRef.current) {
cancelAnimationFrame(animationFrameRef.current);
}
window.removeEventListener("resize", resizeCanvas);
};
}, [resizeCanvas, refresh]);
useEffect(() => {
if (!canvasRef.current) return;
const rect = canvasRef.current.getBoundingClientRect();
const { w, h } = canvasSize.current;
const x = mousePosition.x - rect.left - w / 2;
const y = mousePosition.y - rect.top - h / 2;
if (x < w / 2 && x > -w / 2 && y < h / 2 && y > -h / 2) {
mouse.current.x = x;
mouse.current.y = y;
}
}, [mousePosition]);
return ( return (
<div <div className={cn("pointer-events-none", className)} ref={canvasContainerRef} aria-hidden="true">
className={cn("pointer-events-none", className)}
ref={canvasContainerRef}
aria-hidden="true"
>
<canvas ref={canvasRef} className="size-full" /> <canvas ref={canvasRef} className="size-full" />
</div> </div>
); );